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First review Dan Silver ( daily mirror) : 5 stars!


Video review first click this for an ace video review :

Grand Theft Auto V Review

But here are a few written ones.

Grand in every sense.

For me, Grand Theft Auto V’s extraordinary scope up is summed up in two favourite moments. One is from a mid-game mission in which I flew a plane into another plane, fought the crew, hijacked the thing, and then parachuted out and watched it crash into the sea to escape death at the hands of incoming military fighter jets. Another time, whilst driving around in an off-road buggy, I got distracted by something that looked like a path up one of the San Andreas mountains. Turns out it was a path, and I spent 15 minutes following to the summit, where I nearly ran over a group of hikers. “Typical!” one of them yelled at me, as if he nearly gets run over by a rogue ATV on top of a mountain every time he goes on a hike.

I could go on like this for ages. GTA 5 has an abundance of such moments, big and small, that make San Andreas – the city of Los Santos and its surrounding areas – feel like a living world where anything can happen. It both gives you tremendous freedom to explore an astonishingly well-realised world and tells a story that’s gripping, thrilling, and darkly comic. It is a leap forward in narrative sophistication for the series, and there’s no mechanical element of the gameplay that hasn’t been improved over Grand Theft Auto IV. It’s immediately noticeable that the cover system is more reliable and the auto-aim less touchy. The cars handle less like their tires are made of butter and stick better to the road, though their exaggerated handling still leaves plenty of room for spectacular wipeouts. And at long last, Rockstar has finally slain one of its most persistent demons, mission checkpointing, ensuring that you never have to do a long, tedious drive six times when you repeatedly fail a mission ever again.

Grand Theft Auto V is also an intelligent, wickedly comic, and bitingly relevant commentary on contemporary, post-economic crisis America. Everything about it drips satire: it rips into the Millennial generation,

Grand Theft Auto V

September 17, 2013

Trouble taps on your window again with this next chapter in the Grand Theft Auto universe, set in the city of Los Santos.

Celebrities, the far right, the far left, the middle class, the media… Nothing is safe from Rockstar’s sharp tongue, including modern video games. One prominent supporting character spends most of his time in his room shouting sexual threats at people on a headset whilst playing a first-person shooter called Righteous Slaughter (“Rated PG – pretty much the same as the last game.”) It’s not exactly subtle – he literally has the word “Entitled” tattooed on his neck, and the in-game radio and TV’s outright piss-takes don’t leave much to the imagination – but it is often extremely funny, and sometimes provocative with it. Grand Theft Auto’s San Andreas is a fantasy, but the things it satirises – greed, corruption, hypocrisy, the abuse of power – are all very real.  If GTA IV was a targeted assassination of the American dream, GTA V takes aim at the modern American reality. The attention to detail that goes into making its world feel alive and believable is also what makes its satire so biting.

Grand Theft Auto V’s plot happily operates at the boundaries of plausibility, sending you out to ride dirt bikes along the top of trains, hijack military aircraft, and engage in absurd shootouts with scores of policemen, but its three main characters are what keep it relatable even at its most extreme. The well-written and acted interplay between them provides the biggest laughs and most affecting moments, and the way that their relationships with one another developed and my opinion of them changed throughout the story gave the narrative its power. They feel like people – albeit extraordinarily f***ed-up people.

Michael is a retired con man in his 40s, filling out around the middle as he drinks beside the pool in his Vinewood mansion with a layabout son, air-headed daughter, serially unfaithful wife, and very expensive therapist – all of whom hate him. Franklin is a young man from downtown Los Santos who laments the gang-banger stereotype even as he’s reluctantly seduced by the prospect of a bigger score. And then there’s Trevor, a volatile career criminal who lives in the desert selling drugs and murdering rednecks, a psychopath whose bloodthirsty lunacy is fuelled by a combination of methamphetamine and a seriously messed-up childhood.

The missions flit between their individual stories and an overarching plotline that involves all three, and it’s a credit to GTA V’s versatility and universal quality that each character has his share of standout missions. As their arcs developed I felt very differently about each of them at different times – they’re not entirely the archetypes that they seem to be.

This three-character structure makes for excellent pacing and great variety in the storyline, but it also allows Rockstar to compartmentalise different aspects of Grand Theft Auto’s personality. In doing so, it sidesteps some of the troubling disconnect that arose when Niko Bellic abruptly alternated between anti-violent philosophising and sociopathic killing sprees in GTA IV. Here, many of Michael’s missions revolve around his family and his past, Franklin is usually on call for vehicular mayhem, and extreme murderous rampages are left to Trevor. Each has a special ability suited to his skills – Franklin can to slow time while driving, for example – which gives them a unique touch. Narratively, it’s effective – even off-mission I found myself playing in character, acting like a mid-life-crisis guy with anger issues as Michael, a thrill-seeker as Franklin, and a maniac as Trevor. The first thing I did when Franklin finally made some good money was buy him an awesome car, because I felt like that’s what he’d want.

Trevor feels a like a bit of a get-out-of-jail-free card for Rockstar, providing an outlet for all the preposterous antics and murderous behaviour that otherwise might not fit in with GTA V’s narrative ambitions. I found his violent insanity a little overblown and tiresome at first. As get-out clauses go, though, it’s pretty effective, and Trevor’s over-the-top missions are some of GTA V’s action-packed highlights. It’s a successful way of solving a problem that’s prevalent in open-world games: the tension between the story that the writers are trying to tell, and the story you create yourself within its systems and its world. Grand Theft Auto V accommodates both, masterfully, allowing neither to undermine the other.

The actual act of switching between them also provides a window into their individual lives and habits, fleshing out their personalities in a way that feels natural and novel. Pick a character and the camera zooms out over the San Andreas map, closing back in on wherever they happen to be. Michael might be at home watching TV when you drop in on him, or speeding along the motorway blasting ‘80s hits, or having a cigarette at the golf club; Franklin might be walking out of a strip club, munching a bag of snacks at home, or arguing with his ex-girlfriend; there’s a good chance that Trevor could be passed out half naked on a beach surrounded by dead bodies or, on one memorable occasion, drunk in a stolen police helicopter.

It could be nearly anything, because there is a bewildering multiplicity of things to do in the new San Andreas – tennis, yoga, hiking, racing on sea and on land, flying planes, golfing, cycling, diving, hunting, and more. The missions are an able guide to both San Andreas’ locations and its activities, touring you around the map and whetting your appetite for independent exploration of it all. The way that we’re introduced to San Andreas never feels artificial – the map is completely open from the start, for example – which contributes to the impression that it’s a real place, somewhere you can get to know. If GTA IV’s Liberty City feels like a living city, San Andreas feels like a living world. I saw people walking their dogs along the beach in the country as I jet-skied past, arguing on the street outside a cinema in Los Santos, and camped – with tents and everything – overnight on Mount Chiliad, before packing up and continuing a hike in the morning. It’s astounding.

The ambience changes dramatically depending on where you are, too. Trevor’s dusty trailer out in the middle of nowhere in Blaine County feels like a different world from downtown Los Santos or Vespucci Beach. It wasn’t until the first time I flew a plane out of the city and over the mountains I was cycling around a few hours before that the full scale of it became obvious. It pushes the Xbox 360 and PlayStation 3 further than it has any right to, and it looks incredible. The biggest jump in quality since Grand Theft Auto IV is the character animation, but the world is also much more expansive, detailed, and populous. The price we pay for that is occasional framerate dips and texture pop-in, which I found became more prominent the longer I played, but never significantly detracted from my experience. For such a gigantic and flexible world it’s also remarkably bug-free – I encountered just three minor issues in the 35 hours I spent on my first playthrough, none of which caused me to fail a mission.

San Andreas’s extraordinary sense of place is heightened by the fact that so much of it isn’t on the map. There’s so much going on that it’s easy to find things organically, rather than spend your life following a mission marker. I once stole a passenger jet from the airport for the hell of it, then parachuted onto the top of the tallest building in Los Santos. (I then accidentally jumped off the top and fell to my death, forgetting that I’d already used the parachute, but I usually leave that bit out.) Out driving in the country, I came across a man tied to a telephone pole in womens’ underwear. I chased down criminals who randomly swipe purses on the street, and happened across gunbattles between police and other miscreants, events that add a sense that this world isn’t completely uneventful if I wasn’t here to disrupt normalcy. I bought an expensive mountain bike and cycled around in the hills, enjoying the view. These little moments can be captured on your phone camera – which, brilliantly, can also take selfies. I have several snaps of Trevor doing his unhinged version of a smile in his underpants on top of a mountain.

The story that GTA V tells through its missions takes full advantage of all this variety beyond driving and shooting (though the driving and shooting is still supremely enjoyable). It’s got so many great moments. It had me racing Michael’s lazy blob of a son across Vespucci Beach in one of many misguided attempts at father-son bonding, using a thermal scope to search for someone from a helicopter before chasing them across the city on the ground, torching a meth lab, towing cars for Franklin’s crack-addict cousin to prevent him from losing his job, infiltrating a facility from the sea in a wetsuit and flippers, piloting a submarine, impersonating a construction worker, doing yoga, escaping on jet skis, failing multiple times to land a plane loaded with drugs at a hangar out in the desert… it goes on and on. The days of a repetitive series of “drive here, find this guy, shoot this guy” are behind us. Even missions that would otherwise be formulaic are imbued with novelty and excitement by the potential to play them from three different viewpoints – in a shootout, Trevor might be firing RPGs from a rooftop as Michael and Franklin flank the enemy on the ground.

It’s the heists – multi-stage, huge-scale events that serve as the story’s climactic peaks – that show Grand Theft Auto V at its most ambitious and accomplished. Usually there’s a choice between a more involved, stealthier option that will (hopefully) attract less heat, and an all-out option that will be less tense but more explosively chaotic – and what crew to take along with you on the job. All of GTA V’s missions are replayable at any time, letting you relive favourite moments or try out another approach. They also have optional objectives in the vein of Assassin’s Creed’s synchronisation challenges, but crucially, these are invisible the first time you play a mission, and so they don’t distract you from doing things your own way.

Sometimes your own way won’t be the way that the designers expected you to do something, and though Grand Theft Auto V is usually very good at bending around you when that happens, there were one or two occasions where it wasn’t prepared for my personal brand of chaos. Overtake a car you’re not supposed to overtake and it will zip through lines of traffic as if by magic. Despite the introduction of new stealth mechanics, enemies will miraculously see you when the mission dictates that they should. Kill someone before you’re supposed to, and that’s sometimes Mission Failed. Most of the time the scripting is good enough to be invisible, but when it’s not, you really notice it – if only because most of the time it’s so seamless.

As ever, some of the wittiest writing shows up on the in-game radio that plays behind all of the exploration and mayhem. “There’s nothing more successful, more masculine, more American than a big wad of cash,” blasts one of the in-game ads. “We know times are tough, but they don’t have to be tough for you. Still got some liquidity in your house? Are you insane?” The music selection is also typically excellent, leading to many of those serendipitous moments where you’re driving along and the perfect song comes on. During a heist, when the radio isn’t blaring the background, a dynamic soundtrack seriously builds tension.

The satire is helped by integration of modern life into the game world. Every character revolves around their smartphone – it’s used to trade stocks, call up friends to meet up and send emails. There’s a great Facebook spoof, Life Invader, on the in-game Interne, with the slogan “Where Your Personal Information Becomes A Marketing Profile (That We Can Sell)”. You’ll hear adverts for preposterous parodic TV shows that you can actually watch on your TV at home, optionally whilst enjoying a toke. It might not be realistic, but it definitely feels authentic.

It’s worth mentioning that when it comes to sex, drugs, and violence, GTA V pushes boundaries much further than ever before. If the morality police were worried about Hot Coffee, there’s a lot here that will provoke moral hysteria. It’s deliciously subversive, and firmly tongue in cheek… but once or twice, it pushes the boundaries of taste, too. There’s one particular scene, a torture scene in which you have no choice but to actively participate, that I found so troubling that I had difficulty playing it; even couched in obvious criticism of the US government’s recourse to torture post 9/11, it’s a shocking moment that will attract justified controversy. It brings to mind Call of Duty: Modern Warfare 2’s No Russian mission, except worse, and without the option to skip over it. Some other stuff, like the ever-present prostitution and extensive strip-club minigames, feels like it’s there just because it can be rather than because it has anything to say.

There is nothing in San Andreas, though, that doesn’t serve Rockstar’s purpose in creating an exaggerated projection of America that’s suffused with crime, violence and sleaze. There are no good guys in GTA V. Everyone you meet is a sociopath, narcissist, criminal, lunatic, sadist, cheat, liar, layabout, or some combination of those. Even a man who pays good money to assassinate Los Santos’ worst examples of corporate greed is playing the stock market to his advantage whilst he does it. In a world like this, it’s not hard to see why violence is so often the first recourse. All the pieces fit.

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Relevant info on GTA 5 :

The Verdict

Grand Theft Auto V is not only a preposterously enjoyable video game, but also an intelligent and sharp-tongued satire of contemporary America. It represents a refinement of everything that GTA IV brought to the table five years ago. It’s technically more accomplished in every conceivable way, but it’s also tremendously ambitious in its own right. No other world in video games comes close to this in size or scope, and there is sharp intelligence behind its sense of humour and gift for mayhem. It tells a compelling, unpredictable, and provocative story without ever letting it get in the way of your own self-directed adventures through San Andreas.

It is one of the very best video games ever made.

Thanks to IGN for this!

Game spot review

Like GTA: San Andreas before it, GTA V will be set in and around the LA-inspired city of Los Santos. The debut trailer was unveiled on November 2, 2011. Games from the Grand Theft Auto series get categorized into eras, which typically take place in the same city and share similar themes. The game takes place in a fictional place called Los Santos in the state of San Andreas and the surrounding countryside. The location is based on Los Angeles, Southern California. Grand Theft Auto V is coming for PlayStation 3 and Xbox 360. The player drives, walks and interacts in a realistic way with the environment. Eating, running, climbing, jumping and engaging in combat with various weapons forms a major part of the gameplay. GTA V is an open world action-adventure game that gives the player complete freedom to move around at will and interact with the environment. Players can choose between completing specific missions or roaming freely through the game looking for trouble. Grand Theft Auto V provides multiplayer support and features a social team playing concept called “crews.” The first game to support crews was Max Payne 3, so players who have already joined crews will already have plenty of friends and familiar faces to play GTA V with when it is released.
9.0 out of 10!
Now gamer

GTA isn’t the same it was in the PS2 era of the series, it just isn’t. There’s a sense of self-importance about the series now, perhaps an expectation of its hyper-popularity or perhaps a maturing Rockstar looking to do something ‘serious’.

So there were concerns – after GTA 4 – that Rockstar was taking a different, unwanted direction, and many gamers were bored by GTA 4’s missions, the surface-deep appeal of Liberty City or the not-so-tongue-in-cheek characters.

None of that matters, though, because GTA 5 is exceptional. This is GTA, as we know it.

GTA 5’s Los Santos

As is often the case with any GTA, the star of the show with GTA 5 is its city. Los Santos is something else entirely, a world brimming with detail and as much a technical achievement as anything else.

Sure, it’s not nearly as smooth-edged as the GTA 5 trailers suggested, but it’s impressive all the same. It’s rare for a game to stop you in your tracks these days, but there are a number of moments where GTA 5 does just that.

It could be the glaring light of sunrise as it peeks over Mount Chiliad, racing through the Los Santos sewer basin at sunset or simply watching a realistic world just happen as the lights of distant tower blocks switch on.

GTA 5’s world is something else, with a level of detail we haven’t seen since Sleeping Dogs – but on a considerably larger scale.

Pick any point on the map and there will be some finite – and inconspicuous – piece of the world to absorb.

GTA 5 is easily one of the most impressive creations this generation, if not for high-end graphics – the likes of Crysis 3 and Battlefield 3 win on this front – then for its scale.

But make sure you check out the water – especially out at sea – it is uncanny.

Things To Do And See In GTA 5

But any world – however impressive – is useless without things to do. Learning from the mistakes of GTA 4, however, GTA 5 has countless things to do and see.

This could be the incidental games of tennis or yoga sessions, competing in triathlons or races on the dusty trails of Blaine County or even the far grander events in the form of parachuting or hunting.

Then there’s the myriad collectables, Red Dead Redemption-style bounty missions or the numerous dynamic events that appear within the world.

Or the Freaks and Strangers that litter Los Santos, from an elderly couple collecting celebrity underwear or a two-man Border Patrol crew who hunt down and arrest suspected immigrants for no reason other then their own sense of prejudice.

Then, of course, there’s the general dicking about. GTA 4 was too sombre an experience; as great as Niko Bellic was, he wasn’t someone you could live in. He was too serious, too melancholy.

Thankfully it’s not such a task to get hold of weapons and it doesn’t feel quite as horrible to gun a random citizen down in cold blood. If genocide was your favourite pastime in GTA then know that you’ll have hours of pointless murder to look forward to.

And we all love pointless murder, right?

Three Characters, Three Points Of View

Unless you’ve ignored every mention of GTA 5 since its reveal – if so, why are you reading this? – then you’ll already know you can play as one of three characters, at any point.

There’s Michael, the retired crook who’s far more psychotic than he lets on. There’s Trevor, who’s far more psychotic than he lets on, even despite making it clear to the world just how deranged he is.

And then there’s Franklin, who will likely become known as ‘the other one’.

Rockstar’s finally managed to create a set of characters outside of its usual template: you know, the inherently bad guy who just wants to be a good guy, but The Man just can’t let him escape his past crimes. That Rockstar template.

Michael is perhaps the closest fit to this typically Rockstar protagonist – with the exception that he’s already settled down, and actually prefers the moments where he’s a little more anarchic.

Trevor is the complete opposite. He isn’t settling down any time soon, and revels in the bloody chaos. By far the best character of the three – and not just because of his penchant for murder – Trevor is surprisingly deep as a character, too.

And Franklin, the humble would-be gangsta that acts as a sort of neutral ground for Michael and Trevor. He’s as happy to kill as the other two, but somehow manages to come across as quaint, friendly, nice even.

Like a puppy killing a bird Franklin somehow seems pleasant in spite of his brutality, immune to the otherwise highly-strung nature of Michael and Trevor.

GTA 5’s Switching Mechanic

Of course the big selling point here is that you can play as any of these three characters however you want.

You can dress them up (or down, if you really want), kit them out with a selection of weapons while each has unique hobbies and pastimes to enjoy while out and about in Los Santos.

The switching mechanic works surprisingly well. Though it’ll take up to 30 seconds to switch, it does so almost seamlessly, hiding its loading behind a Google Earth style zoom-in, zoom-out function.

It’s all very slick.

But in GTA 5’s missions there are far more restrictions. We were promised complete freedom as to who we played as and when, but this most certainly is not the case.

It’s not necessarily an issue since such a feature allows Rockstar to handpick the most entertaining part of a mission, but rare are the times you’ll have total freedom to pick who you want to play as.

It’s a shame, admittedly, but it never really feels like a worthy criticism. There will be those who only want to play as one of the characters – and sadly that’s not possible – but everyone else likely won’t find this restriction too limiting.

GTA 5’s Missions

But what about the missions you undertake? Well, they’re a varied bunch. Some, especially early on, are more about introducing features or unlocking elements of the open world. Drive from A to B, your usual GTA fare and all that.

It’s a problem since the majority of gamers have played a GTA game before. We know ammo is bought from Ammu-Nation, we know how to buy clothes. It doesn’t always need a tutorial.

But there’s still a large selection of spectacular missions. They’re often set-pieces in an open world, but they’re nonetheless more flexible than GTA 4’s restrictive waypointed missions.

If you want to use C4 to lay a trap instead of a sniper rifle, then do it. Now you have objectives, and aren’t reigned in to dance to Rockstar’s tune when it comes to the missions.

And yes, checkpoints mean you won’t ever get frustrated about driving back to a location again.

The heists are undoubtedly the showcase here. These special missions tend to have a build up of sorts as you collect the necessary parts – a fire truck, a getaway car, knockout gas or what have you – making the execution all the more exciting.

It’s when these heists give you a choice that you really feel empowered, even if it does turn out that they’re more binary than they might seem on the surface. The low-ranking gunman will always die, regardless of how many times you attempt the mission.

It’s in their potential that the heists disappoint then, a set of missions that could be exemplary forms of sandbox GTA that, instead, become little more than a choice of scripts to read from.

Nonetheless the missions themselves are entertaining – some of GTA’s finest – and for that reason it feels unfair to criticise GTA 5 for its potential, especially when GTA Online could see this feature expanded exponentially.

GTA 5 Review

GTA 5 is what GTA 4 should’ve been. It’s world isn’t nearly as empty, it’s characters are solid and entertaining and you’ll have as much fun making the most of Los Santos in your own time than you will in the carefully crafted missions.

It’s true that GTA 5 – at least on the surface – isn’t quite as humorous as its predecessors, but it’s there for those who want to look for it.

It’s a story that Rockstar has taken seriously, so it has smartly opted to sticking the ‘funny’ bits to the sidelines: the TV stations, the random missions or the peripheral details in billboards and adverts.

While it is a whole new beast GTA 5 perhaps won’t convince those few gamers who don’t ever care about GTA, though it is the most finely tuned GTA game yet.

Driving, flying, shooting and even walking are now smoother than ever, enabling you to do exactly as you want instead of struggling around corners or climbing to your feet.

GTA 5 is one of the best open world games this generation, with a level of quality that few – if any – developers could ever hope to match. It’s GTA as we know it, and what that really means is that it’s a place to escape to.

Los Santos is GTA 5: it’s a world you want to explore, you want to exist in, you want to experience. There’s more to Los Santos than meets the eye, and you’ll gladly put in the hours to see it all.

Version tested: PS3

Note: GTA Online – the multiplayer mode for GTA 5 – is not yet live and, as such, could not be reviewed.

However, we have scored GTA 5 as a complete package including GTA Online, and will create a separate hands-on verdict when the online component goes live on 1 October 2013.

Score Breakdown
9.5 / 10
9.0 / 10
9.5 / 10
9.5 / 10
TBA / 10
9.5 / 10
Final Verdict
Whether you were burned by GTA 4 or not, GTA 5 remembers what the series is all about: emergent sandbox fun and a helluva a lot of murder. You need to play.
Thanks to now gamer for that.

On a personal note –

I was just rather excited to see GTA 5 is coming Tuesday. I will head into town and pick it up as early as humanely possible. Providing of course the shops have it( they better) . It doesn’t seem long since the wife bought me GTA4 . I spent many an hour not doing missions but simply driving around and generally chilling. GTA has this quality about it in which I just want to take in the scenery . Many nights I have got in the from the pub ….got into my virtual cab and asked the cabby to cross the city. Turn on Journey FM and take it all in. I just sit there and drink beer and watch the scenery. Or sit by a river looking at a bridge / harbor view of the other side. Miniscule cars zipping about. It really is that enthralling …and these are just the aesthetics. On a sunny day it feels happy and joyous . On a dark night it feels so urban and cool. I guess the similarities to Taipei are what interest me.

From a gaming POV I hope the driving is modified. It wasn’t bad in 4 but it still felt rougher than Vice CIty IMO. In regard to the general engine. If the graphics are better and the missions are interesting then I am in! I will say I really hope you can buy property and money means something as it meant very little in 4. I can’t see GTA 5 beating Skyrim for pure atmosphere but hey I could be wrong.

As for the review – It will follow as of Monday 3pm I will put a review here . Probably IGN and Gamespot so Come back for more!

Other info for GTA enthusiasts :

Here is some good stuff from VGChartz ( not mine, thanks to them) :


Great info. Thanks to IGN./ Gamesport / Now gamer and the Daily Mirror . I also plan to review it myself after a couple of days. How people can review games in the first day is beyond me….unless they are basically making it up. It would take weeks to review a game of GTA’s size properly. But IGN and Gamespot will suffice until I give my own opinion.


~ by richardpmurfin on September 16, 2013.

One Response to “GTA 5 / GTA is upon us again / Video review GTA 5 / Youtube review GTA 5 / IGN Video review GTA 5 / Gamespot video review / GTA 5 Grand Theft Auto 5 / GTA 5 in Asia / Grand theft auto review / GTA 5 Review / GTA 5 for ps3 / GTA 5 for XBox / IGN review GTA 5 / IGN GTA5 / Gamespot GTA 5 review / CVG GTA5 / CVG review for GTA 5 / IGN GTA / Gamespot GTA / Game spot GTA 5 / Review for GTA 5 / GTA 5 New review / IGN GTA5 review / GTA 5 Cars / Cars in GTA 5 / Guns in GTA 5 / Weapons in GTA 5 / Guns and cars in GTA 5 / New weapons GTA5 / Weapon list or GTA / Cars in Grand theft auto 5 / Super cool cars GTA5 / Best weapon in GTA 5 / What is the best car in GTA5? / What is the best gun in GTA 5 / Guns for GTA5 / Cars for GTA5 / Best weapon GTA5 / Best car GTA5 / GTA 5 Multiplayer / MP GTA 5 / Online GTA 5 / GTA5 online multiplayer / PS3 GTA5 / Xbox GTA5 / XBox one GTA5 / PS4 GTA5 / Mirror review GTA5 / now gamer GTA5 / GTA review score / GTA 10/10 / GTA review marks / What did GTA 5 get? / GTA review and video review / Is GTA 5 good? / GTA 5 scores / GTA 5 review for XBox / GTA 5 Review for PS3 / GTA new review / GTA scores / Best GTA ? / GTA is reviewed / GTA overall score”

  1. I agree GTA is amazing.

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