Black ops 2 tips / Zombies tips / Great tips for Zombies in Black ops 2 / Ideas for Zombies / Pro tips for Zombies / Blops2 zombies tips / Zombies Black ops2 help / How to do well in Black ops2 Zombies / Improving at Zombies / Where and what to do in Zombies / Zombies guide / Black ops2 zombies guide / BOPS 2 Zombies / Black Ops zombies tranzit / Tranzit tips / Tips for zombies tranzit

Ok, My friend sent me a ton of info on Zombies recently. I wont deny it . It is ALL of his work. I will now unashamedly post it all again right here. It is good stuff. He is long time zombie player and has picked up some good stuff. I played with him the other day and was trying to follow him around and do half the stuff he did . At the end He will probably be able to give feedback. Maybe I can ask him to get a WordPress account to be able to offer regular feedback heh. :


in the first round you will want to be either knifing zombies, or shooting them 6 times in the chest/8 times in the legs and then knife them. this will accumulate the most points possible in the first round. in the 2nd round you can easily pump 2 full mags of the 1911 into the chest and then knife them, or just knife them twice because in the first couple of rounds, you will need to knife the zombies the same amount of times as the round that you are on.


quick revive: in the starting area you can buy quick revive. in solo, you can buy this perk and it will revive you when you get downed. every match you can buy this perk 3 times before the machine will dissappear. in multiplayer, the quick revive perk allows you to revive fallen allies alot faster. in sp it costs 500 points and in mp it will cost you 1500 points. most people tend to avoid quick revive in multiplayer because it is then one of the more useless perks. in tranzit however you cannot revive fallen teammates in the fog because the denizens will prevent that, unless you have the quick revive perk, or the quick revive ‘permanent’ perk (advisable to search a vid about that)

speed cola: speed cola is basically sleight of hand and allows you to reload your weapons about twice as fast and is really usefull. it can be bought for 3000 points in the diner.

double tap 2.0: in game it’s still named the same as in previous cod zombies, but many now name this perk version 2.0. the reason being, in previous cods, in zombies double tap root beer would give you an increase in fire rate of about 33%. in BO2 zombies however this has been tuned down, you do not gain as much of a bonus in fire rate. HOWEVER! and this is pretty neat, with every bullet fired, you actually fire 2 bullets, for the price of one, effectively more than doubling your damage output with the slight increased RoF. it can be bought for 2000 points in the farm.

juggernog: the most important perk in the game! almost essential to survive higher rounds. it can be bought for 2500 points in the town and basically doubles your health.

Stamin-up: Makes you able to run faster and longer. can be bought for 2000 points in the bar in town ( the house across the bank, and not the house where you buy juggernog )

tombstone: this perk costs 2000 points and can be bought in the adjecent buidling where you turn the power on and can only be bought in multiplayer. bascially when you buy this perk, your allies do not get time to revive you. however when the next round starts and you can make it back to the place where you died in time, there will be a drop for you there that will give you back all the other perks you had at the time and your guns.

Guns: general

first off: mystery box. spend 950 points on the box and get a random weapon or usefull tactical grenade. things to look out for are the ray gun for power, the rpd or HAMR lmg due to loads of ammo, and the galil assault rifle comes with quite alot of ammo aswell. Monkey bombs can be found in the mystery box aswell and are probably one of the favourite items of any fanatic zombie player. throw one of them and all zombies will be lured to it, diverting attention away from the player entirely, this gives more then enough time to revive a fallen teammate. Every so often, after what seems to be a random amount of uses, the mystery box will disappear and relocate to another location. there are set locations where it can go to, but to which one it goes, is random.

upgrading. weapons can be upgraded by using the Pack A Punch (PaP) machine, for 5000 points. this increases damage done by your weapon, often gives you increased magazines and more ammo and make them sound and look realy cool :3 in tranzit to get it to work, you need to put a turbine at a green plate with a white lightning bolt on it, which is located at the power room. if you do this, the door at the bank vault that has the same plate on it, will open up and lead to a corridor where you can construct and use the PaP. so far, it looks like every gun can be PaP’d several times, with the exceptions being wall weapons, the ray gun, and the PaP 1911. PaP’ing more times will only cost you an aditional 2000 instead of 5000 points, with a good reason. you get new ammo and a new attachment, but the amount of ammo that you ca n carry will be far less, every time that you PaP the gun, untill you reach 0, which renders the entire weapon useless. ( tip: the PaP’d 1911 is alot of fun to use ( and a bit dangerous to use due to a big splash damage range) , but in tranzit it is kind of a pain in the ass to hold on to it, all the way to the point where you can PaP it. if you want to try it out i’d suggest going into town survival where the PaP is available immediatly at the start of the match. )

wall weapons can be found almost everywhere, with the town and most of the bus routes being the exceptions. Locations in tranzit:
Bus station: M14 assault rifle 500 points, Olympia shotgun 500 points.
Bus roof: 3 burst pistol 1000 points
Tunnel connecting bus station and diner: M16 assault rifle 1200 points
Diner: MP5 1200 points, galva knuckles on the diner roof 6000 points, a part that can be mounted on the bus is needed to reach the galva knuckles. 6000 seems like alot, but it is a OHK on zombies up untill and including round 13, and will always 2-hit denizens off of your head, and can be used to 2-hit the electric boss zombie aswell. When a zombie that is on fire is killed with galva knuckles, it will not explode.
farm: R870 shotgun 1500 points.
on the wall of the shack that leads to the power: ak74u 1200 points
cabin on the right side of the road between the power and town: bowie knife for 3000 points. 3-hits denizens off of your head and is a OHK to zombies up to and inlcuding round 9.
Town: nada, no wall weapons. you can only find weapons here if the mystery box happens to be here after it has moved.

Drops: there are several random drops that can be gained from zombies:
1: max ammo. prob the most favourited drop. completely replenishes all your ammo, uncluding grenades and tactical grenades.
2: double points. does what it says, it doubles your points.
3: carpenter: repairs all windows, completely boards them up.
4: Nuke: kills all zombies that are currently in the map. in BO2 zombies it has been seriously nerved. where in previous games it would almost instantaniously kill all the zombies, in BO2 there tends to be a relatively large delay, in which the zombies can still hit and kill you.

There are several special features in tranzit. The first one being a refridgerator in the house located in the farm. this can be used to store almsot any weapon. i know the ray gun cannot be stored because i tried this, and my assumption is that nor the 1911 or wall weapons can be stored, i haven’t tried this out yet myself. Anyway a stored weapon can be taken out later on in the same game should you want to do that, but it is mainly used to store a powerfull weapon, which can then be obtained from the refridgerator in a different game. that way you can have a powerfull PaP weapon in a low round really easy, without having to go through all the steps to build the PaP machine.

the second feature being the fact that you can store cash in the bank. you can store cash per 1000 points, and you will be able to retrieve 900 of those points, just like with the refridgerator, anywhere later in the same game, OR in a different game. so by the time you get to town and even if it is only round 4 or 5, you could go to the bank and take out 25k cash or so if you’d like. i don’t know if there is a limit on how much cash you can store in the bank, but i assume it lies at 50k.

the third feature being the fact that you can transfer over money to other players if they are in need of cash while you have cash to spare. you need to hit a small drawer with labelled keys, with galvaknuckles. this drawer is located in a desk in the first room of the bank. if you put in 1000 points, a drop will pop up on the other side of the desk and another player can pick that up for 1000 points.

the fourth special feature isn’t exactly usefull, but can provide alot of fun. ever since the ascenscion map on BO, treyarch has been putting in easter egg storylines which will provide you with a trophy for doing them, and mostly will give you additional features. in tranzit, a tower will generate a randomizing drop, every couple of minutes. it is kind of a dangerous place to stay in higher rounds though. in tranzit you can follow a ‘good’ and ‘evil’ storyline. doesn’t matter which one you follow because you can do both, and they will reset at random. you need atleast 2 people to complete this, but more is advised.

and last but not least: crawlers/final zombies. back in BO and WaW, people used to blow off a zombie’s legs which would mostly make it into a slow crawler, so that everyone could do their business of buying perks/ammo/weapons/ or PaP. In tranzit this has been made a bit more difficult because if you carelessly run into the fog with a crawler staying behind, once you got out too far away from it, it will despawn and end the round, leaving you with denizens on your head and zombies spawning around you. not a good combo. instead to make the rounds last longer, you must leave one fast zombie that chases you ( starting at round 4, the final zombie will always be a runner ), so that you can still quite easily run from location to location through the fog. You always need to make sure that you do not run too far ahead of the running zombie, because it will still despawn if you run ahead too much.

one final word of advise: if a teammember goes down, but there are too many zombies around him/her, it is sometimes better to save yourself, make it to the next round and make them respawn. there is no use in both of you going down and loosing your perks and ending the match.

I n the drops section something that i forgot to include is the insta-kill drop. with whatever weapon you use, you will OHK zombz. when getting an insta-kill in early rounds it’s advised to go and knife zombies, since this will render twice as much points as compared to when you would should them. when you do not have juggernog yet you still need to be cautios with the knifing though. even with juggernog it can be very dangerous to knife into a group of zombies. some maps in BO featured boss zombies, on which insta-kill would not work. i think the same goes for the electric zombie boss in tranzit, which shouldn’t really be a prob if you have the galva knuckles, like i said before 2 hits and he’s gone. now we’re on the topic of that boss anyway:

The electric zombie boss in tranzit, named the avagadro by many due to leaked information on BO2 trophy names ( said trophy now does not unclude the name ‘avagadro’ anymore, but simply ‘him’ ), will randomly spawn in at the very end or very beginning of a round but only after you have turned the power on ( when the power is slowly turning on, the avagadro can be seen in the device and he will be released from it ). The avagadro is a key component in completing the easter egg on tranzit, but apart from that there do not seem to be other uses for it. it can be quite dangerous if you happen to be on the bus and the avagadro attacks the bus, since it can grind the bus to a halt, leaving you fulnerable to whatever zombies were chasing the bus.

my personal starting strategy on tranzit does not differ alot in solo then it does in multiplayer. in solo, buy the quick revive perk, it only costs 500 points, and wether you use that first one to get back up on your feet after an early-on screw-up, or after getting stuck in a later round, it does not really hurt. apart from the fact that it takes up 1 of the possible 4 perk slots that you have ( there are ways of having more then 4 perks, but in tranzit these techniques are more often then not really worth the time imo )

when still in the bus station, shoot each zombie in the chest 6 times, and then knife it, because 1 bullet more, and you will normally kill a zombie for which you get 60 points and another 10 for the 7th bullet that hit, but when you knife a zombie you get a nice 130 points. if you manage to get 2 or 3 zombies lined up, that’s perfect. just pop 6 bullets in the first one, and the bullets will hit the other 2 behind it aswell, giving you a possible 30 points per bullet instead of 10 ( bullets go through a max of 3 zombies ). now the bus station starting area has 4 zombies already spawned in, this is the first map where they have done that. i myself just knife those without shooting bullets in them, because it’s not worth the time to round them up to get the max 30 points per bullet, in the meantime you’d rather spend that time on getting the turbine in working order.

after the first round ends, use the turbine to escape the bus station and get on the bus. whenever you close the doors, the bus will soon depart. so even if you just arrived at a stop and you just simply open and close the doors, the bus driver will soon drive off to the next stop. i would advise against buying the pistol on the roof of the bus, because by the time that you reach the diner, you will most likely still be in round 2, or just at the beginning of round 3. zombies are still not running and not having bought the roof pistol, you can just open up the door to the mystery box and havea go at it. this ofcourse leaves you with the risk of getting a shitty weapon like an RPG, so if you feel more comfortable buying the roof pistol first, by all means do that, but it shouldn’t be too much of a problem in early rounds.

when the bus departs again to head to the farm, it’s better to get on because running from the diner to the farm without juggernog is quite risky due to that big patch of lava. if you only managed to get shitty weapons like launchers or shotguns ( shotguns are powerfull, but do not penetrate through multiple zombies, leaving you with alot less points as compared to what you would get by shooting them with bullets. especially in early rounds, this might leave you with a shortage in points) you might want to keep the zombies off with those weapons untill you got a 1000 points to buy the roof pistol anyway, because all in all, it’s not a bad weapon, or if you think you can last all the way to the power plant, you can buy the ak74u there for 1200 points.

apart from double tap being located at the farm, and possible a bus part ( i will go over this later ) there is not alot of usefull things to find at the farm. the R870 can be found and bought for 1500 points as previously managed, but apart from that the only thing you can do there is build a turret. i haven’t tried it out yet, but i don’t expect it to be very powerfull. The only other thing farm can be good for, is running circle strategies. just running around the zombies, evading the ones that have newly spawned, rounding them up in a big group and then kill em all. there are several locations on the map where you can do this, which make getting to higher rounds considerably easyer because the risk of getting stuck on something is usually alot smaller.

next stop: power room. open the shack up for 750, drop down and find and add the following 3 objects to turn on the power: a hand, a lever and the body of the power switch. once build the power can be turned on and in tranzit, it can also be turned off. the only reason that you would want to turn the power off is when you want to do one side of the easter egg, where the power has to be off. otherwise, leave it on. having no power means that whatever perk you bought, does not work anymore untill the power is turned on again.

final stop in this circle: town. best thing to do is run out of the bus, open up the doors to the bank, run back outside and if you have the necesary 2500+750 points to both open up the door to juggernog and buy it, do that. if not, try to circle around town a bit while shooting off incoming zeds to accumulate the necesary points. at this stage you are pretty much ready to find a spot to walk around and kill zeds untill they finally manage to get you. if you still don’t have a decent weapon at this point, you might want to take the bus and go to whatever location the mystery box is at ( if you immediatly took the bus when it left the diner the first time, i highly doubt that you managed to use the box enough times to make it disappear. like i sayd in the previous post the amount of uses you have on it seems to be random, but it also seems to have a minimum and maximum amount of uses, where this random number lies in between )

that’s for the starting strategy, now for constructables:

NOTE: only ONE part can be carried at any given time. if you pick up a part while already carying one, you will drop the one you were previously carrying and htis goes not only for bus parts, but for ALL of the constructables. also when downed, you will drop whatever part you were carrying, on the location of death.

there are a couple of em, i shall start with the bus first. the bus is not really constructable, but you can find add-ons for it:locations ( i will sort of vaguely describe them, as i think it will be easyer to show you the places where they can be when we get in an online match again ): there are 4 locations in total, with 3 parts. every game the placement of the parts is random, which also means that the location of the one empty location, will be random. the first location is when you open up the first door with a turbine in the bus station. 2nd location is in a hut on the edge of the part where the diner is, also requires a turbine. 3rd location, a hut in the midle back of farm, also requires a turbine and the last location is in a small room in the back of town which also, requires a turbine. you can get a grid to place in the front of the bus. a ladder to place on the side of the bus so that you can climb ontop of it from outside the bus, or a hatch which allows you to get ontop of the bus from insdie the bus. this hatch can only be used once, and it has 2 places where it can be used. the first one being on the bus, and the 2nd one is to get on top of the roof of the diner, where you can purchase the galvaknuckles.

now for the constructable objects:

NOTE: you can only carry one constructable at a time. if you pick up a new one, you will drop the previous one. the turbine will also drop, should you pick up another constructable. i will not go over the turbine nor the power switch, as you already know about these haha. also you will drop an equiped constructable if you get downed if i am not mistaken.

Also after reading through all this and you can’t wait to have a better understanding of all the locations, just search for some vids on youtube, they will most likely give a more clearer picture.

Location: Diner, Object: Zombie shield. In the garage, which is opened up with opening the door to the mystery box, you can find a car door, which you need to place at the workbench located behind the mystery box. in the diner itself you can find a cart which you also need to add to the workbench. having found both of those parts, you will complete the zombie shield. it can be activated by pressing up on the D-pad and with it you can literally launch zombies to their death just by bashing them. note however, that you do not gain points for this. when carrying the zombie shield on your back, which is when you do not have it in use, it can actually block zombie attacks that come from behind, just like in mp an assault shield that is carried on the back, can deflect bullets.

Location: Farm, Object: Turret. for this you need to open up the house that is on the property of the farm, which i think costs 750 points. inside the house you will find a workbench to construct the parts on. the lawn mower can be found just outside of the house, it should be quite close. inside the house you can find an ammo bag and a MG turret ( the MG turret can sometimes be found in the ‘silo’ on the left of the farm property ). construct these all on the workbench and you got yourself a turret. no idea how usefull this thing is, haven’t ever actually used it myself.

Location: Power room, Object: Electric trap. all the parts for this object can be found in the hosue you get to immediatly after the room where you turn on the power. you must find a battery, something what seems to be an old tv-screen, and a metal plate with some metal structures on it. the workbench can be found in this same room. the electric trap does not seem to be particularly usefull, since it seems like it only kills one zombie, and it has to be powered by a turbine at the same time, there are no current uses for it in the easter egg either.

Location: Town(workbench), rest of the map ( various parts), Object: Jet gun. yep, a jet gun. suck in zombies in the front, shoot out the debris in the back. limited use, it can only suck up so much before you need to let it cool down. if you do not stop using it in time, the jet gun will break down and you will need to carry the parts back to the workbench and construct it all over again. some parts might also teleport back to their orignal location, being an extra pain in the ass.

for the yet gun, 4 parts are required and all need to be taken back to the workbench located in the bar in town ( beside the stamin-up perk machine ). first part: the handle. located in the house from the very first zombie map: nacht der untoten, which is located in a wheat field between farm and the powerplant. i suggest that you look up a vid on finding it, or wait till we can go there together. 2nd part: wires. can be found in the same room where you can construct the electric trap. 3rd part: jet engine. can be found in the tunnel that goes from the bus station to the diner. 4th part: some presure gage thing. it can be found in the shack on the route from the power room to the town, the same shack where the bowie knife can be found.

Again ALL plaudits to GhostofSparta!


~ by richardpmurfin on December 11, 2012.

5 Responses to “Black ops 2 tips / Zombies tips / Great tips for Zombies in Black ops 2 / Ideas for Zombies / Pro tips for Zombies / Blops2 zombies tips / Zombies Black ops2 help / How to do well in Black ops2 Zombies / Improving at Zombies / Where and what to do in Zombies / Zombies guide / Black ops2 zombies guide / BOPS 2 Zombies / Black Ops zombies tranzit / Tranzit tips / Tips for zombies tranzit”

  1. and plaudits to youtube haha, i did not figure out all the locations of the parts by myself, i don’t have the time to do such a thing nowadays, i merely remembered the locations ^^

    • Too modest , good guide. I hope many people use it and give me feedback. Then I can pass the thanks on to you!

      • i’ll post any future advise here aswell then, should i happen to remember some important things. Need to focus on my relativity exam though 😛 looked through 2 past exams so far, i know the first part partially, and pretty much know the 2nd and 3rd part very well, so that’s a good foresight so far ^^

  2. Lol, of course , do your uni work first. That is always the priority.

  3. u sucked big hairy balls

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